AI Insights · Timothy · October 2021
Top 5 Card Battler Apps on Android in South America Q3 2021
Explore the performance of the top 5 card battler apps on Android in South America during Q3 2021, with insights from Sensor Tower.
In Q3 2021, the card battler genre on Android in South America showcased a variety of performance trends among the top 5 apps. Here’s a detailed look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Yu-Gi-Oh! Duel Links experienced a fluctuating revenue trend, starting at around $40K in late June, peaking at $57K in early August, and ending the quarter at approximately $32K. The app's weekly downloads hovered around 13K to 15K, with a slight increase to 15K in mid-September. Active users saw a decline from 254K to 227K by the end of August, before recovering slightly to 242K at the end of September.
Mighty Party showed a consistent revenue pattern, with peaks at $33K in early August and again at $30K in late September. Weekly downloads began strong at 60K, surged to over 100K in mid-July, and then settled around 39K by the end of September. Active users followed a similar pattern, starting at 328K, peaking at 430K in mid-July, and concluding the quarter at 306K.
Magic: The Gathering Arena had a modest revenue, starting at $8K at the end of June, peaking at $14K in early July, and ending at $6K in late September. Downloads were relatively low, fluctuating between 800 and 1.7K throughout the quarter. The app’s active users remained stable around 21K to 28K.
Hearthstone saw varying revenue, starting at $6K, peaking at $19K in early August, and finishing the quarter at $4K. Downloads ranged from 2K to 5.5K, with a notable peak at 4.6K in late September. Active users were relatively stable, ranging between 96K and 110K throughout the quarter.
Legends of Runeterra had a diverse revenue trend, starting at $6.8K at the end of June, with a peak of $14.6K in late August, and concluding at $1.7K in late September. Downloads began at 5K, peaked at 6.8K in late August, and ended at 4K. Active users started at 125K, remained relatively stable, and ended the quarter at 103K.
For more detailed insights and data, visit Sensor Tower.